Exploiters can only read the code of modulescripts and localscripts, can access _G and shared, can access RemoteEvents and RemoteFunctions, but can’t make changes replicate for everything.Įxploiters can make changes to anything, but they can’t always replicate those changes, so sometimes only they will see the changes they make (because of FE). Exploiters, however, cannot see anything that only the server can see (stuff inside ServerScriptService and ServerStorage). Roblox gives the player’s computer full control of their character, so physics exploits (noclip, teleport, fly) are possible. If the exploiters have access to the above, then how can this be avoided? Can i make a script that can locally check the values of the player and if he behaves suspiciously, the client script will call the server script and they will compare whether the values on the server-side and on the client-side are similar? Access to RemoteEvents and RemoteFunctions and calling it.
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